On 5/10/06, Alexandre Quessy listes@sourcelibre.com wrote:
Hem, which red book ? sorrry.
http://glprogramming.com/red/chapter06.html http://www.amazon.com/gp/product/0321335732/ref=pd_lpo_k2a_2_txt/104-4458908...
So, if I understand well : "Transparency is best implemented using
blend function (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) with primitives sorted from farthest to nearest." ?
Good luck on that primitive sorting in GEM.
Taken from http://www.mevis.de/opengl/glBlendFunc.html
That would be the spec out of the Blue Book.
cgc