Ok, that was a dumb question, after looking at separator.
But it raises some questions for me: is the best way to position multi-geo unit, say of a sphere being orbited by smaller spheres, best accomplished by using a lot of additions, or is there a way to chain translate objects?
I mean that I am trying to move the entire ensemble, of say 5 objects, while keeping their relative positions in tact.
~Kyle
On 4/16/07, Kyle Klipowicz kyleklip@gmail.com wrote:
I am interested in this 'parent geometry.' Is it by using separator?
~Kyle
On 4/16/07, Cypod cypod25@gmail.com wrote:
One trick I found from rigging models in gem, is to create a small sphere at the location of the pivot and then parent the geometry into that. Then if you rotate the sphere it is rotate its child geos.
For the helicopter blade you don't need to do this, as long as the pivot is in the center of the blade and not the tip. But for an a leg or arm the proxy geo-pivot can be very useful for creating animate-able hierarchies.
for the alias face, you probably want to use blend shapes for any complicated type of facial animation. You could do some basic things with animating eyes, eye-brows, and lips. Now you know why they use video clips in video-games, to show character detail between levels. _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
--
http://theradioproject.com http://perhapsidid.blogspot.com
(((())))(()()((((((((()())))()(((((((())()()())()))) (())))))(()))))))))))))(((((((((((()()))))))))((()))) ))(((((((((((())))())))))))))))))))__________ _____())))))(((((((((((((()))))))))))_______ ((((((())))))))))))((((((((000)))oOOOOOO