hi,
I am trying to parse shader programs to automatically generate user interfaces (for uniform variables). I have to differentiate between messages like
[uniform float value1( [uniform vec2 value2( [something totally different( | [route uniform] | [route float vec2] | [symbol\
The problem appears as soon as float value1 tries to pass "route float", which gives me "error: Bad arguments for message 'float' to object 'messresponder'".
Is there already a quick solution for that, or do I have to do my own work around?
thanks,
marius.