sorry, i accidently hit send, while i wasn't finished.
On Sun, 2008-02-03 at 13:52 +0100, Frank Barknecht wrote:
The actually drawing is accelerated by the graphics card already. However a tricky question that cannot simply be shovelled to the gfx-card (so easily) is how to decide which samples to display at all. For example when zoomed out, you don't need to draw every single sample. Ardour uses a sophisticated algorithm for deciding things like that, AFAIK. (IIRC Paul Davis once said that this was one of the hardest parts in Ardour to get right.) Compare that to Pd, which doesn't even bother with trying to be smart here, which results in slowdown when moving arrays with many elements, even when they are displayed in only a small area.
All in all to me Ardour doesn't feel slow at all. Audacity OTOH is slow (and all around terrible for my taste anyway) as was the last version of SoundForge for Windows, that I had to run at work - though I admit that this was some years ago. But Ardour feels very snappy and quick here.
you're right, that it doesn't feel slow, however, whether it's related to hardware acceleration or not, it causes peaks when simply scrolling the timeline (no zooming). many linux softwares do that, whereas no audio editor or daw for windows i know does cause peaks while scrolling. so there is still room for improvements, whether it's hardware acceleration related or not. and after all, ardour is a bad example, since it's probably the best software in that respect and in terms of usability.
- there is not audio editor around, that even loosely fulfills my needs.
probably the makers of Elephants Dream felt the same. Some of them lack native jack support, others use very strange sets of shortcuts, or are pretty raw in general.
Uhm, while Blender certainly is great, you aren't seriously trying to tell me you really think its shortcuts are intuitive, are you?!? ;-)
no, but i wouldn't compare the complexity of sound-editing to the one of creating animated 3D-environments. many softwares in the proprietary world have proven, that sound editing can be easy, where at the same time there is no (this is my personal opinion, of course) no usable audio editor for linux around and yet no plugins or plugin architecture, that would allow mastering. blender might be not easy to learn, but it has proven, that it can be used for very complex projects as rendering animated movies.
Someone who mastered Blender should have no problems with Ardour, given he invests about a tenth of the time to learn it.
yeah
roman
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