On 8 June 2011 13:38, Chris McCormick chris@mccormick.cx wrote:
Hi Joe,
On Wed, Jun 08, 2011 at 12:22:23PM +0100, Joe White wrote:
Unfortunately the RjDj scene format is hard coded to 320x320 pixels as
far
as I know. I think their voyager app stretches to the bigger ipad
screen but
it does not run on Android.
What do you mean by making the size of the patch larger? RjDj itself
doesn't
show any Pd GUI itself. It uses an external [rj_image] to display .png or .jpg images. With that you can set alpha, scale, rotation, placement, and visible 1/0
I suspect this external is probably not available on Android devices
though.
Plus I've never made a scene for an Android so I wouldn't really know :)
Martin Brinkmann's ScenePlayer includes an [rj_image] external which works very nicely. His implementation is faithful to the original app. The maximum any image can be is 320x320 pixels because that is how big the background area is that RjDj displays. On iPad this is simply blur-stretched, but it's sitll 320x320 pixels. From my tests the same is true of ScenePlayer on Android.
Ahh cool! Does the ScenePlayer [rj_image] include the latest update we did?
We added alpha, rotation etc...
Btw, we're not using [rj_image] for the Voyager iPad app. All the GUI is in CocoaTouch. Couldn't we just update the [rj_image] external in the ScenePlayer on Android to accept any sized image?
Chris' PdDroidParty seems like a good bet if you want to have a Pd GUI to edit patches on the device.
PdDroidParty does not do edit mode, so you can't use it to edit patches. It's just for playing with patches on your device that you previously built on your computer. The main feature is that you can build the interface quickly and easily in Pd.
Cheers,
Chris.
Sorry for the mistake, sounds good!
Cheers, Joe