cyrille henry escribió:
why do you use pix_snap?
you don't need a pix_snap with a frambuffer since you can directly send the content of a framebuffer to a pix_texture (and then using it with multitexture)
Every once in a while (NOT at every frame) I need to take a snapshot of what you are seing and "print" it into a rectangle which is in the background. I guess I could do that with one more framebuffer without pix_snap but I do need to snap a single frame (i'm not really sure how you would do that); also, I first wrote this patch without any shader and it was pretty simple with the pix_snap. I didn't need shaders until I needed to add the "difference" blending mode...
So is pix_snap a problem in relation to "texunit"s?