This is very close to the original "resobass" from the audio example on my site. Version 1 kinda died when I lost some abstractions. You'll have to mess about with the controls for a while to work it.
There's 5 parts
The trick to taking this patch further imho is getting the tracking of the prefilter frequency to play nice with the note value, right now you get scales where some notes are completely damped and others ring out loud as one frequency scale goes in and out of phase with the other.
Jailing here is just [clip~] units at 0.5, and the method of clip, filter, clip, fliter is clumbsy to set up but effective. Otherwise you get into a "whackamole" situation where your clips spread out harmonics and you get other feedback frequencies popping up from the sidebands. In this patch we're kind of deliberately doing that, but in a controlled way. The key to never getting a completely run-away note is that the feedback is controlled by an envelope which always decays away, I think that's labelled as "damping" or somesuch.
On Wed, 27 Sep 2006 13:35:27 +0200 derek holzer derek@x-i.net wrote:
Hi Andy, list,
On http://www.obiwannabe.co.uk/html/sound-design/sound-design-audio.html, Andy wrote:
Keeping a circular buffer from saturating while filling it with signal fragments is the essence of delay based resonant modelling, one way to manage the growth or decay of signals is careful "jailing" using clipping or compression units.
Would you be willing to share a patch demonstrating this? I find that feedback-based structures are still difficult to do without saturation in PD. This is especially true when filters are involved, since PD's filters are quite easy to "blow up". I've tried using the Zexy limiters and even a "normalizer" abstraction posted here some months ago but I'm still looking for the right solution. A compressing or normalizing method is far preferable to a clipping one, since I'm going for a more organic and less digital sound with the stuff I'm building right now. Any chance of posting the patch which made the "Resobass" sound?
thanks, derek -- derek holzer ::: http://www.umatic.nl ---Oblique Strategy # 76: "Give the game away"
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list