kubriel wrote:
hello
im trying to texture clascial pix(no matter about resolution) to [polygon 4] because i want to set coordinates of corners of this pix. problem is, that textured pix on deformated polygon is always broken in diagonal
there is illustrative picture of my problem: http://img697.imageshack.us/img697/8818/polygons.png -in my gemwin, there is common pix facing camera on the left. in the middle is what happens if i try to texture it to deformated polygon, and on the right side is what i want(but this is only rotated around y axis, and i want to set coordinates of corners of my polygon)
i want to use it for projection mapping, but not possible with this deformation. is there any solution, how to fix it?
if you are only interested in texturing on a trapezoid, use [trapezoid] (and transformations like [shearXY]) to get the texturing right.
mfgasdr IOhannes