I don't think it is possible to texture a bitmap using the GEMgl objects since there is no way to pass a pointer to the pixels. Why not use pix_texture instead?
On 7/11/06, patco megalegoland@yahoo.fr wrote:
I am trying to use [GEMglBindTexture] for texturing but the associated GL objects doesn't work with the last GEM version for windows:
GEMglLoadName crashes
GEMglGenTextures crashes
then I don't understand how to associate an image to texture integer in second input of glBindTexture.
Any help appreciated
Patco
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