Yes, they are abstractions found in extended.
For just a few sliders you could use the trick of setting their properties to Init=true, so they are persistent between patch save/loads and also send out their values when the patch loads.
Another simple way is to rig a message box to store some values with the 'set' message, then use [loadbang] and [route] to restore them to objects/guis.
On Sun, 8 Mar 2009 19:54:48 +0000 Geoff geoffspuredata@googlemail.com wrote:
You may want [memento] or [ssad]
Hi I am using PD extended are they objects?
I ask because I tried to create either as an object but just got
the 'couldn't create' message.maybe I need jesus after all :) geoff
On 8 Mar 2009, at 19:42, Andy Farnell wrote:
You may want [memento] or [ssad]
There was also an amusingly named [jesus] (Jesus saves)
a.
On Sun, 8 Mar 2009 19:36:54 +0000 Geoff geoffspuredata@googlemail.com wrote:
Hi
Quick question
I am searching for an object to handle patch memories.
I just want to be able to capture the values of nine sliders to a few different memory locations to act as presets but I can't seem to find an object to do this.
Which object should I be reading about?
If I knew the name I could find put about it :)
cheers
Geoff
-- Use the source
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