This is great. I am assuming that you are using the new loader
functionality from Thomas. Would it be possible if you could put up
some notes about what you did? It'll help others like me write other
loaders.
.hc
On Jan 17, 2006, at 11:07 AM, Davide Morelli wrote:
hello!
[clr] is an external that lets you create externals using clr
languages (C#, vb.net, ruby.net, dotLisp, etc..), it embeds mono.you can find it in /externals/clr
At the moment it can only receive and send bangs, floats, symbols and
lists. ASAP I'll add support for pointers, signals and Gem. Also many
important functions are not present (things like timer callbacks
etc..)I've tested it on winXp and osx 10.3 but i'm pretty sure it will work
on linux too. I need help writing makefiles, defining dependancies and testing. I will soon build binary packages. It is possible to build binary packages including mono and all the GAC
so the "end-user" won't need to install mono to use [clr] and the
externals needing itrequirements:
- mono installed
- glib, gthread, iconv in path (they should be inside mono as well)
what you need to do to compile it:
- edit PATHs in the makefile so the compiler can find mono, glib,
gthread, etc...
to write an external you need to:
- in the pd folder compile pd.cs and Atom.cs into PureData.dll
- use the PureData namespace
- add PureData.dll to the references
- declare an "private intPtr x" variable
- declare a "void SetUp()" function and put there inlet, outlet and
selectors creation (see the external folder for a couple of examples)
features:
- you can write externals in any clr language (C#, managed C++, J#,
Jscript.Net, PerlNET, Ruby, Scheme, VB.NET, dotLisp and a lot more.. )
- use bangs, symbols, lists (both in and out)
- declare inlets, outlets, selectors
- use initialization arguments
- multi-instance
- compile many externals into one single .dll file
- extend an external including its assembly instead of modifying its
source code
- you can compile the external using whichever clr compiler you like
most
- assemblies are "cross-platform" (a single .dll file for all
platforms)
what is missing:
- support for signals, Gem, graphical externals
- many callback functions like timers etc..
- there may be threading issues
- testing, testing, testing!
detailed implementation notes, (future) binary pakages here: http://www.davidemorelli.it/dokuwiki/doku.php?id=csharp:csharp
PS. many thanks to Thomas Grill for his help!
Ciao, Davide Morelli www.davidemorelli.it
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