Hi list,
I have a simple patch that plays a film with pix_movie, with a rotateXYZ to rotate it clockwise or counterclockwise on screen.
Now I want to add motion blur in the rotating effect.
Just adding pix_motionblur to the chain does not work, because it blurs the movie images but not with respect to the rotation.
I understand it's problably because pix_motionblur comes into play before the film is made into a texture and that rotateXYZ applies to the geo the texture is on.
So what's a nice way to have motionblur applied to the rotation ?
It seems there glsl and pdp examples for that but I don't understand them (I never used these libraries).
Thanks,