On Dec 6, 2006, at 8:12 AM, Roman Haefeli wrote:
On Tue, 2006-12-05 at 19:48 -0500, marius schebella wrote:
yup, still no luck with Gem here... when compiling cvs Gem on the machine with the Radeon X300 card, I
got rid of the glDeleteProgramsNV error. but I can not play any movies. Pd either crashed or showed only
one color.do you have any other libs loaded besides Gem? i'd like to know,
which. i had a handfull of problems with gem before and it turned out that these problems were conflicts between gem and other libs (pidip, gridflow, 3dp and maybe some others). when testing gem, try first to load it alone, with no other libs loaded. it also seemed to me,
that the order of how the libs are loaded has some effect, whether gem works correctly or not.
No, there were no other libraries loaded.
.hc
I downgraded ubuntu to libgl1-mesa 6.4 (before it was 6.5). also no glDeleteProgramsNV problem, but no movies ( I test with the examples patch from the help.) at least Pd does not crash... So I am back to the debian package of Gem (v 0.90) which does not
make problems. iohannes, what do you want to know from me to locate that problem? with ...Gem/04.pix/05.film.pd I get the following console output: pix_film:: quicktime support pix_film:: libmpeg3 support pix_film:: libaviplay support pix_film:: libmpeg support GEM: Start rendering GL: invalid value [pix_filmNEW]: opening /usr/local/lib/pd//doc/examples/Gem/04.pix/../data/anim-1.mov with format 1908 [pix_filmNEW]: ... [pix_filmNEW]: ... [pix_filmNEW]: loaded file: /usr/local/lib/pd//doc/examples/Gem/04.pix/../data/anim-1.mov with 90 frames (256x256) at 30.000000 fps but the texture is not rendered correctly. The whole cube is
brownish. marius.this might be not a problem of [pix_film] or [pix_image], but of [pix_texture]. send a message [mode 0( to it, then the texture
should be applied as expected.roman
2006/12/5, Hans-Christoph Steiner hans@eds.org:
On Dec 5, 2006, at 4:01 PM, chris clepper wrote: On 12/5/06, Hans-Christoph Steiner hans@eds.org wrote:
So you are saying that they removed NV compatibility from in mesa when going from 6.4 to 6.5?
This is just one specific extension for Nvidia specific shaders.
I don't know if anyone is using those shaders, but we could probably get
by only with the ARB spec support.We are downgrading to mesa 6.4 because we know it works there. We
also tried compiling against the 6.5 version. It loaded, but had other issues. Actually, its the same bug that was reported for the autobuilds on Mac/Intel. The video was playing but it was like it was only
playing one pixel of the whole video, spread out over the whole area that was
being textured. This was with the examples/Gem/4.pix/05.movie.pd.hc
http://at.or.at/hans/
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