Dear list,
I wrote loadmess object for (re)-cyclone library. For "holding keys at loading patch time" behavior I do a pd_bind with keyname symbol in g_editor and I compare the symbol that I receive from the pd_list in canvas_key function. However, for do this I need to sacrifice the loadbang function and I write a clock for waiting enough time to get something from the pd_list. So, it is not the best programming practice but it works and it is quite transparent from the user point of view.
If someone of you has some idea I'm very happy to listen your suggestions.
Best regards,
Marco
2016-03-30 0:57 GMT+02:00 Lucas Cordiviola lucarda27@hotmail.com:
Oh Ok, that. I don't know.
Salutti
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Date: Tue, 29 Mar 2016 19:29:56 -0300 Subject: Re: [PD] holding keys on patchload to affect object behaviour From: porres@gmail.com To: lucarda27@hotmail.com CC: pd-list@lists.iem.at
well, I'm not looking for workarounds, I just wanna know if it is possible to do that - knowing if certain keys are pressed to disable an object's feature or something.
cheers
2016-03-29 18:40 GMT-03:00 Lucas Cordiviola lucarda27@hotmail.com:
Sorry Alexander perhaps I didn't understand you.
If -noloadbang is not what you need, I.e to debug something that went wrong, you can do yourself what you describe in your patch. Put a delay in the loadbang. [key] [keyname]
Salutti
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From: lucarda27@hotmail.com To: porres@gmail.com; pd-list@lists.iem.at Date: Tue, 29 Mar 2016 20:21:59 +0000 Subject: Re: [PD] holding keys on patchload to affect object behaviour
Hi,
Not exactly what you describe but perhaps you need it.
pd/doc/1.manual/x3.htm
general flags:
-noloadbang
:)
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Date: Tue, 29 Mar 2016 16:16:24 -0300 From: porres@gmail.com To: pd-list@lists.iem.at Subject: [PD] holding keys on patchload to affect object behaviour
hello, is the a way for Pd to know what keys are being held down when a patch is loading so it changes the behaviour of an object?
for example, to prevent loadbangs to send a bang at load time?
it would have to be something like:
hold down Shift-Command (Mac) or Shift-Ctrl (PC) to disable loadmess firing at patcher load
yes, this is for implementing a clone of [loadmess] object from max, and this is the only discrepancy left...
cheers
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