You can do both within jitter, anything that is an attribute is by
virtue of being an attribute also a message - so you can send it via
loadbang, loadmess or whenever/however you want, so its up to you to
choose how you want your patch to work :)
On Dec 6, 2007, at 2:16 PM, Hans-Christoph Steiner wrote:
icely said, hopefully you can drum up more support for Gem. One thing I think it really great about Gem is that is remains strongly visual. When getting heavy into jitter, the patches look like you are writing in C++ with boxes around it. What I would really like to see is all those naming and attribute features represented in a visual way, rather than just long lines of text like in Jitter. THen if you want to write text-based code, you can use luagl, etc.