I think the mac/fink builds of FFTW do use SSE2, since that is the
minimum that a Mac/Intel has. I believe SSE2 is required to run Mac/
Intel.
As for more optimizations, I would like to turn those on for the whole
Pd-extended builds, but the strict-aliasing errors need to be fixed in
order to do that. If you want to make this happen quicker, you could
check the archives about the strict aliasing errors, and submit fixes
to the patch tracker.
.hc
On Mar 10, 2009, at 8:36 AM, chris clepper wrote:
Ben tried to write an SSE version of the convolution routine, but
did not get a working one. As I recall the problem is that SSE
lacks a critical operation to make it efficient (or perhaps even
possible) to run as vector code. You can always just set the
compiler flags to the extreme levels and see if that helps.I wrote Altivec code for partconv~ a few years ago, and built a PPC
version with an optimized FFTW, but I don't know if that is what is
included with pd-extended or not. I guess if you can load it on
Intel machines it is running a more generic version. FFTW needs to
have at least an architecture, or ideally a CPU, specific build to
run well.On Tue, Mar 10, 2009 at 7:58 AM, Gregorio G. Karman <ggkarman@musicologia.com
wrote:
hello,
I would appreciate knowing if the build of partconv~ v0.2 included in 0.40.3-extended-macosx104 is currently taking advantage of sse optimization?
thanks
Gregorio
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