Dafydd Hughes a écrit :
I wish it was something as noble as gravitation, but it's just a clock which counts seconds from about 30000BC to now. It's easier to do using [mod] on the counters, but the way it's animated means it makes a smooth transition around the dial then jumps back to 0 instead of smoothly moving on. Just letting the rotation get bigger and bigger without modulo eliminates this problem, but does nasty things once the numbers get too long.
FMPOV the problem is as the same as we get with gravitation computing.