Hi all,
Taking a break from audio processing for a while, I am lately appreciating playing around with GEM.
I was wondering if there is an object that can add random rotation to each particle, or whither this was possible at all. I am imagining that the program internally contains the location and vector of each particle. If there is no array tracking the rotation (and maybe a rotation vector) of each particle, perhaps this is not possible easily.
My initial goal is to render the particles as geos and have each rotate at different speeds.
Any ideas appreciated. Thanks.
-- David Shimamoto