Le 2011-11-09 à 09:33:00, Jonathan Wilkes a écrit :
Similarly: If a 2D geo in a gem window is the most efficient way to draw an object, why not just make canvases be opengl windows?
Are we comparing percentages with an equivalent 2-D GEO ? E.g. a radiobutton that has n=8 needs between 9 and 12 canvas items. This has to translate to between 9 and 12 GEM Geos. How many geos were used in the GEM test ?
I'd believe it if GEM is fastest anyway, but the numbers shouldn't be made to be more dramatic than they deserve, so, that's why I'm asking.
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