Hello to all,
I'm currently bridging puredata and ogre3d via libpd. The whole project is a game engine called polymorph (http://polymorph.cool)
I have a question regarding patch generation.
I can't find a way to send a patch to pd through a buffer. The only method i found "libpd_openfile" but that requires creating an actual file on the harddrive and passing the path to pd. I would need something like "libpd_newpatch(char*)"...
The idea is to be able to build a patch programmatically, on the c++ side, and send it to pd without saving it as a file.
Did anyone ever done something like that?
Thank in advance!
françois z.