From: Mathieu Bouchard <matju <at> artengine.ca> Subject: Re: Question about object categorizing Newsgroups: gmane.comp.multimedia.puredata.general Date: 2009-09-26 03:57:19 GMT (14 weeks, 5 days, 14 hours and 24 minutes ago)
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"So basically the category system has more to do with social factors than with anything else... and those social factors don't help seeing things as they are. For example, something that unites most of AUDIO MATH object classes, is that the effect only involves one instant at a time, no memory, no feedback. This obviously excludes all four [fft~] and [framp~] from that category system, as those are block-oriented object classes (which could be the name of another category). But then, there are a few expatriates that you have to pick from all over to put them in the instant-oriented category. For example, [cos~] from the OSCILLATORS AND TABLES category; but also, the [tabread...] classes are instant-oriented, but they differ from all others so far, because they use data that doesn't come from the signal. Then we could argue about whether [noise~] belongs in or not (because it depends on how you look at it)."
Hi Matju, Do you have a suggestion for a more specific term or phrase than "block-oriented" in the sense you use above? If it's taken out of the context of your explanation and used as a category, it implies that other objects are not "block-oriented," which is ambiguous. Basically, I see four related divisions here:
Since the vast majority of tilde objects are block aligned, maybe it's not necessary to have the "block-aligned" category and just use "sub-sample_accurate" for those few special objects like [vline~]. But then what's the clearest way to refer to nos. 1 and 2 above?
Thanks, Jonathan