That is interesting, in fact, I've alreading made a project like this, a sequencer using one gop per step, I don't think I will do this anymore, I hate waiting so long when a patch is loading, ;).
Also this trick is like creating a callback abstraction along with the bang that is mapping send name, no need for GOPs to do this.
In fact I don't use gops at all, neither abstractions, only dynamic patching messages.
The purpose of my project is about managing this interface with lesser objects as possible
Colet Patrice
----- Mail original -----
De: "Quim Llimona" lemonzi42@gmail.com À: "Patrice Colet" colet.patrice@free.fr Cc: "pd-list" pd-list@iem.at Envoyé: Mercredi 20 Juin 2012 08:44:14 Objet: Re: [PD] send a message with IEM/bang
Hi,
Try making an abstraction with graph-on-parent enabled and make it the same size as the bang. Then you can tweak whatever you want inside, use creation arguments (even on the bang)... I'm using this trick to do synchronized GUI objects. The only problem is you can't access the properties menu, but you can still modify the bang if you send it messages like size, color... It works great for me! Also, if you make the graph-on-parent 2 pixels wider you will get a kind of "bold" bang, which I find very cool.
Cheers,
Quim
2012/6/20 Patrice Colet colet.patrice@free.fr
Hello,
in a dynamic GUI patching project, I'm using a bang that would destroy itself and some other objects that come along with it. [bang] is dynamically contructed then bang would need a callback abstraction, or a 'settable receive'.
Maybe such thing would be possible by using a slider instead of a bang, and setting max and min value to a number attributed to this graphical element, but it makes more sense graphicaly to use a bang for that, we know that bang doesn't output anything else than 'bang', so my question is: why not telling [bang] to output a message, and using only 'bang' for default?
Colet Patrice
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