Do you mean set voice count dynamically during playing or at setup ?
for first approach I would do a clone with maximum and switch~ (and message spigot) in each voice and a counter with modulo for voice number prepend.
for second I would dynamically generate a poly and a clone object in a subpatch on setup voices.
mfg winfried
Am Montag, 11. November 2019, 17:23:11 CET schrieb Matt Davey:
If i wanna set up round robin polyphony with a variable number of available voices, is the best way just to have a bunch of different [poly] objects and subpatches and just choose between them? or is there something more elegant?