YOu can use netreceive and then make a patch to distribute the messages.
Easiest way, although inefficient, is each time a mesage arrives, empty out a message box, put in a semicolon ("addsemi" message) and then add the incoming message (using [list prepend add] adn [list trim].
More sporting way is to use a [send] with no arguments, and then with list and trigger magic get the first symbol to the right inlet and the rest to the left.
cheers Miller
On Thu, Jun 28, 2012 at 06:19:21PM +0200, Sebastian Dorda wrote:
Hello,
we try to integrate pd into a mobile game and plan to send data via
int libpd_bang(const char *destination) int libpd_float(const char *destination, float value) int libpd_symbol(const char *destination, const char *symbol)
Running libpd on the mobile and feeding data into it via these methods works great. For debugging purpose we want to be able to run a debug version of the game and a pd instance on a pc to see whats going on inside pd.
Is it possible to trigger these methods using pd-vanilla via network? Like a "more global" netreceive.
If not I thought about extending pd-vanilla and add a simple socket server too feed data into pd similar to the embedded version (libpd_bang...)
Greetings
Sebastian
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