On 10/12/07, Mathieu Bouchard matju@artengine.ca wrote:
Is it possible to make the frame-display call non-blocking ?
Just like when you read from or write to a socket with O_NONBLOCK so that
it returns immediately, or use SIGALRM to put a timeout on a read or write operation.
This used to be an option on the Mac, but it stopped working at some point. It might have to do with the fact that all windows in the manager are locked to VBL already. Other OS might do it differently when just one GL app is set to sync.