pun chik wrote:
if this is not possible is there any way to make guis that can change its components while im playing? for example i have 3 options ( bangs) in my gui (cone, curve, text3d)... when i select cone i want that appears in my gui 2 sliders that can control the cones parameter.... and if a select curve i want that the cones sliders dissappear and appear the sliders that control curve.........
if i have 30 options is big waste of space to have all my screen full of sliders..... any idea to perform such a task??
the way i do it is to have a canvas lying around in my gui patch, where i hide unused sliders behind. i have a synth whose controls i grouped into 16 submodules. next, there is a vradio for selecting these modules. on selection, a subpatch controls which sliders or radios are placed where and with which label. just be sure to create the hide-canvas after all your controls. actually more a dirty hack than a solution, but it works, and keeps my screens less crowded.
charlie