Quoting zmoelnig@iem.at:
[pix_coordinate] is quite likely to not work properly with non-power-of-2 textures.
It does work. Use 0..height and 0..width instead of the normalized 0..1 values. The only limitation lies in the lack of repeat mode for the mapping - clamp to edge is the only one supported so far.
cgc
mfg.as.dr IOhannes
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