Hi !
i don't fully understand your question, but basically does it mean, to blow up a (say) "320x240" openGL-rendering (Gem-window) to (say) 1024x768-fullscreen (upsampling) ?
Yes, thats exactly what I mean, But maybe in Open GL this wouldn't increase the performance as muchs as would if it was pure video processing ?
Another thing I ran into yesterday is the the color pix_rgba conversion I have to do to use the pix_objects, is this a costly operation and are there any codecs / fileformats that which wouldn't have to be conversed ?
I noticed that when using pix_multiimage with tif sequences instead of pix_film with avi files I didn't have to do the conversion anymore..
BIG THANKS goes out to all the people who are working or have been working with GEM ! I really enjoy experimenting with your program. I hope that some day I be able to contribute to GEM too...
All the best /
MArtin MAlm