On Tue, 2006-12-05 at 17:58 -0500, Hans-Christoph Steiner wrote:
On Dec 5, 2006, at 4:01 PM, chris clepper wrote:
On 12/5/06, Hans-Christoph Steiner hans@eds.org wrote:
So you are saying that they removed NV compatibility from in mesa when going from 6.4 to 6.5?
This is just one specific extension for Nvidia specific shaders. I don't know if anyone is using those shaders, but we could probably get by only with the ARB spec support.
We are downgrading to mesa 6.4 because we know it works there. We also tried compiling against the 6.5 version. It loaded, but had other issues. Actually, its the same bug that was reported for the autobuilds on Mac/Intel. The video was playing but it was like it was only playing one pixel of the whole video, spread out over the whole area that was being textured. This was with the examples/Gem/4.pix/05.movie.pd
it's the same here. in order to texture an image or a video 'normally', i need to send a message [mode 0( first to [pix_texture], then it looks good.
roman
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