Thanx for your reply... GEM seems to be an absolutely exciting plateform, as I tried messing around for several days. You told me about PDP and GridFlow. Shame is that I'm only working on Windows XP. So, sorry for PDP. But if I'm right I can run GridFlow under windows, no ? Arf...
Message du 23/11/04 à 10h41 De : "Johannes M Zmoelnig" A : tboulanger@voila.fr Copie à : pd-list@iem.at Objet : Re: [PD] Framestein and GEM " wrote:
Hi listers ! Hmmm, as everybody knows, PD is build for making really interesting audio stuff as video. So I had a look at GEM and Framestein and I have to say that I'm quiet lost :
- Are GEM and Framestein utterly apart one from each other ?
yes
I mean is it possible to merge GEM objects with Framestein ones and conversely ?
no
- As for the rendering window : I noticed that GEM came with create/destroy objects and that Framestein came with its own rendering window : is it possible to have a unique window which displays both GEM and Framestein patches ?
no
- And in term of possibilities : eventually, which one of Framesteind and GEM is the most powerfull tool ?
this is a question i cannot answer.
Are they both specialised in a certain area ?
yes Framestein is about image-processing (pixel-oriented, 2D) Gem is about computer-graphics (vector-oriented, 3D, with some possibilities to do pixel-processing)
These questions may appear to be stupid but I have to hear about your opinions... (the goal : creating a video clip to accompaign a track I've done recently, an interactive one to say...)
well, all pd-packages that have something to do with graphics (3D, 2D, video,...) can be used to create "a video clip to accompaign a track". you could even do this in plain pd (remember franks tgb-patch), it is basically a matter of aesthetics.
as for power of Framestein and Gem: Framestein is Windos-only; Gem is available on win, lin and osX (older versions are available for irix too) I have no idea how "big" Framestein is, but Gem is contains about 400 objects (half of which are rather useless if you don't know how to program openGL in a patcher language) Framestein allows multiple "frames" (even embedded into a patch), Gem has only one single window (which will change in the future...) Framestein needs your CPU, Gem needs a hw-accelerated graphics card. Framestein allows you to use Photoshop-plugins, Gem does not (but has some (un)common fx built in)
PS : about PDP, is it a customed-video oriented version of PD ? I think this one doesn't exist on XP)
no, pdp is just another library to do graphics. it is (basically) oriented on doing video-processing, and is highly optimized. if you have ever heard of "forth", go pdp. if not, there is a library called pidip (which is an extension to pdp) which has some high-level video-effects plus a lot of other cool stuff (like streaming, ...)
and best: pdp/pidip are available (only) on linux+osX
Any help would be greatly appreciated.
do not forget GridFlow.
Thanx for your support !
Gem, Framestein, pdp and GridFlow are really completely different things, although all are dedicated to produce some "graphical" output.
I think the biggest difference is not in possibilities but rather in the "way of thinking". so you should look at all of them carefully and then decide which fits you and your need best.
mfg.a.sdr IOhannes
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