thanks a lot for all your suggestions !
i think i'll go the IOhannes route, seems to be the most practicable
best
oliver
Jack wrote:
It is also possible to use [pix_share_read] and [pix_share_write] to share pix_ between two instances of Pd (with Gem). ++
Jack
Le 15/10/2017 à 20:15, IOhannes m zmölnig a écrit :
On 10/15/2017 08:10 PM, oliver wrote:
hi, list !
the simplest solution is to just create a large window that gets displayed both on your secondary "public" screen (in fullscreen) and on your primary "control" screen (only a small portion). then render everything into a framebuffer, and render *that* as a texture on both the public and the control screen.