hi,
well, the first release was buggy as regards to audio computation, i've uploaded a new version ( v 0.3 ).
by using it, i also realized one should move speakers around and not moving listeners too much because it will provoke some clicks and this caveat is quite hard to avoid.
cheers,
Yves/
Yves Degoyon wrote:
hi,
i was very interested in spatialization but didn't have the expensive hardware required, that's why i made an audience simulation :
you can move speakers and listeners in a 2d-space and hear the output even in mono.
enjoy.
Yves/