frank barknecht´s granulator object does a decent job. otherwise, there is the phase vocoder in the documentation, or you could build your own granulator (as i am currently busy with, but not quite finished with...) to do the job.
d.
Quoting Josh Steiner josh@vitriolix.com:
darn... i was just about to query this list about timestretching algo's that people had implemented in pd... but audionerd.com seems to be dead (at least for me)
so, anyone know any patches implementing any good sounding timestretch techniques A) in pd abstrations for realtime useage, and/or B) in VASP?
thanks!
-Josh
e skogen wrote:
which allows to play multiple soundloops
There is a framework for looping sounds on http://www.audionerd.com called GYRE that you could use as a base. You can synchronize 6 loops with timestretch; each has a volume control. The patch should be clean enough that modifications are easy. For instance, adding more loops is a matter of instancing two more abstractions and duplicating part of the GUI (cut and paste, basically).
As I've only tested it on Windows, I'd like to know if anyone with Linux or OSX is running it. As long as the required externals (cyclone, stripdir, arraysize, zexy, creb) are available on the platforms, I would expect it to work.
--eric
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