Il 31/05/10 23.41, cyrille henry ha scritto:
hello,
you can make an iHalfMoon abstraction ;-) if you know the position of the curve, you just have to compute the distance and the direction of the nearest point of the moon/wall. the force need to be send is proportional to the distance, and in the same direction...
but yes, you can also use many iSeg2D. it should work.
cheers cyrille
Hi Cyrille, Visualizza caratteri romani Thanks for all answers, thanks for this wonderful library that makes available to everyone. For my project I realized the importance of objects that begin with "t" (test items) that initially I was having ignored :) best __ Lazzaro
Le 31/05/2010 15:37, Lazzaro Nicolò Ciccolella a écrit :
I, I'm on first attempt to use pmpd. I want to swing a ball on a curve (which in my project should become a half-moon). In the examples (obviously) I dont found something that help me directly to my goals.
The best would have the object [icurve2D] :)
You think I should to simulate a curve creating a great number of [iLine2D] or is there a more interesting approach?
Thanks for any help
half-moon: http://www.eyax.com/esempio.jpg
__ Lazzaro
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