Hello
We have worked in codelab french forum about that since one month : I give you the first test-lib that I have created :
[a_cons] is a usefull abstract to create box of variables.
2 exemples with multipass of texture http://t-pas-net.com/videos/test_multi_shad.mov http://vimeo.com/33974266
Yet, I adapt GLSL. system of particules with pmpd. http://t-pas-net.com/videos/fragGLSLtest5.mov http://t-pas-net.com/videos/testGLSL_pmpd.flv
:-)
p
Le 27 déc. 2011 à 10:36, Marco Donnarumma a écrit :
Hi all,
while studying glsl (after attending Cyrille's workshop at the PdCon), I'm porting Vade's collection of shaders [1] to Pd, and I only need to know I'm not reinventing the wheel.
I'm creating a glsl-help-files lib, based on the [pix_shader] wrap by Cyrille; adding ready made patches for diverse shaders and briefly explaining while some work out of the box and some others not. It could be useful to have such documentation in Pd, as the glsl topic is not covered in depth, or at least not enough for a noob in this field as myself.
I recall Marius was doing something similar, but I'm not sure how the project ended up.
[1] http://001.vade.info/?page_id=20
-- Marco Donnarumma Independent New Media and Sonic Arts Practitioner, Performer, Teacher ACE, Sound Design MSc by Research (ongoing) The University of Edinburgh, UK
Portfolio: http://marcodonnarumma.com Research: http://res.marcodonnarumma.com | http://www.thesaddj.com | http://www.flxer.net Director: http://www.liveperformersmeeting.net _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list