I've had a good experience using [readanysf~] to do this, but it's reading data directly from a file. As for audio passing through an object, it seems like it would require buffering or reading ahead into the stream somehow.. -David M.
Luke Yelavich wrote:
Hi all Just wondering whether there are any externals that allow you to change the playback rate of audio data passing through the object? I have not found any so far, so a step in the right direction would be much appreciated.
Thanks
Luke
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