Hello
I have a question about shader I search to work with gl_VertexID in .vert script. Some one have an example to implement this in .vert. With gl_VertexID, you can have an array of vertex with no input array for VBO and you can detreminate in real time the size of VertexArray with no latencies. I know that we can use this, but I have difficulties.
best regards
Philippe