Hey,
Any chance of some more info on how this might work? Would there be a new object to apply any transformation to vertex positions and colours, or would it be based on getting and setting arrays? I think both could be quite useful, with the 'transform-vertex' (or whatever) object being (presumably) more efficient and ok for simpler stuff, and arrays for anything more complicated.
Sorry for all the questions, but this sounds just like what GEM is currently lacking (for my needs). Sorry if any of this has been answered: I haven't been able to find much about it.
Cheers, Stefan
Message: 14 To: timon botez timon@sosolimited.com Subject: Re: [PD] Gem .OBJ quest. Date: Fri, 02 Jan 2004 10:13:44 -0600 (CST) From: cgc@humboldtblvd.com Cc: pd-list@iem.at
Hi
Per vertex manipulation of models is not possible with the current version of GEM, but I have written a new way of rendering models and 3D objects that will allow exactly this. I was hoping to have it ready to go by the first of the year but that hasn't happened. Look for something in the next few months.
cgc
Quoting timon botez timon@sosolimited.com:
Halo, another Gem q. Does anyone know if there is a way to access the
polygons on a imported
.obj file? Im drying to distort a model over time and has no
idea how to go about
it.
Any clues are welcome HNY
Timon.
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