On Sat, 2008-02-02 at 20:04 -0500, Hans-Christoph Steiner wrote:
Yeah, I'd love to help out where I can. I was really bummed that
Elephants Dream didn't use FOSS for sound, I think they didn't try
hard enough. I've done a lot of very reliable installations using
Pd, if it is good enough for the NY Times lobby, it's good enough for
Blender. :)
it's not about reliability, it's probably more about workflow. i agree with the makers of Elephants Dream, that it's hard to find FOSS software for advanced sound editing. i speak from frustrating personal experience. i've spent hours trying to find even only an appropriate sound editor and it makes me sad to see, that so many people work on so many different projects, but none of them is actually usuable in a professional environment (and noone seems to want to bundle the energy with others). i also noticed, that in the audio foss world some people tend to stick to elitism and don't want to work on making things more usuable (just hang a day around in #alsa). i don't want to generalize that, but that was my experience outside the nice and friendly pd-world. it's sad, but especially for mastering tasks i still have to stick with proprietary tools on a proprietary operating system, since working with foss tools is still way far from being as efficient as with the tools that are usually used in studios. i am no expert in 3d world, but i think that this doesn't apply to blender as much. it seems to me that blender is a very advanced software. but back to pd: no matter how cool pd is, you wouldn't want to use it to edit a radio jingle with many layers to exactly a certain lenght with mastering (compressing/limiting etc), would you?
roman
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