If you want to render something in a texture in order to map it somewhere else, you have to use the framebuffer object. see examples.
Cyrille
Johannes Paar a écrit :
Hello,
I am trying to map my particle system onto a rectangle or other object, so that I can rotate, translate etc it in order to do some projection mapping. I haven't been successful with this at all, can anyone give me some hints?
Is this something that I could resolve via a buffer object or use the gem2pdp and pdp2gem objects as a workaround?
Thanks for any help,
Johannes
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