Hallo,
is there a kind of equivalent to the "-audiobuf" option of Pd's audio system in Gem? I sometimes run Pd with a large audiobuffer when I'm also using Gem to avoid clicks, but then the graphics updates seem to happen earlier than the audio signal arrives which is something I would like to avoid.
i usually send all msgs to gem objects through one message-channel, which can be easily run trough a pipe to delay the video to compensate for audio latency. this latency compensation is also necessary when performing in certain big spaces because sound is travelling much slower than light.
sven.