if I need to use more than 2 dacs as output, would these extra channels need to be treated differently on the C# bindings?
I ask this because, using the repo I mentioned earlier, I cannot get more than 2 channels out and I could not figure out why.
fdch.github.io
On May 26, 2020, at 11:00 AM, Fede Camara Halac camarafede@gmail.com wrote:
Hi Max, everyone,
I've been using this slightly more recent repo (1); libpd was running with Unity on Android and OSX (<Catalina), but not on Windows.
Compiling libpd and using it is quite seamless, but only if the right bindings are in place; getting there is quite tricky, especially if you have not used c# scripts before, or if you are unfamiliar with Unity (like me!). The c# wiki is helpful but it was hard to find working examples.
One thing I'd like is to have a way of compiling externals to use with libpd.
It's quite a powerful tool! best,
f
(1) https://github.com/playdots/UnityPd
fdch.github.io
On May 26, 2020, at 7:27 AM, S.E.P. dreamoftheshoreofanotherworld@gmail.com wrote:
The most stable, reliable method is probably the Heavy compiler: https://github.com/enzienaudio/hvcc
Though it's not "actually" PD because it converts patches into C and wraps the code for various platforms. It also doesn't support 100% of vanilla functionality/objects. There's a Discord if you want to know more.
ウイルス フリー。 www.avast.com
On Tue, May 26, 2020 at 4:56 PM Scott R. Looney scottrlooney@gmail.com wrote: yup there's one from about a year ago:
https://github.com/LibPdIntegration/LibPdIntegration
builds for Windows, macOS, and iOS (sorry no Android yet). have not tried it but this one lets you run multiple instances of PD.
best, scott
On Tue, May 26, 2020 at 12:37 AM Max abonnements@revolwear.com wrote: Hi list,
it's fascinating just how many individual attempts there are to use libpd inside Unity: https://github.com/libpd/libpd/wiki/Unity Most of the listed projects however have their last changes about 5 years ago and are not up to date with libpd or Unity. And none of the solutions are truly cross platform.
Is anyone having more recent experience?
m.
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