Hi List,
I've been increasingly working with dynamic patching and there is an issue that don't understand in relation with creating multiple audio abstractions...
Imagine I put an oscillator inside an abstraction and I recall one instance of it from the main patch (already computing audio). This is what happens:
The abstraction will not produce sound until I:
a) save the patch b) create another abstraction with the same name (another audio object will not work) c) I click on a already existing object in the main patch (clicking on the canvas will not work either) d) I un-compute and re-compute audio (which is not desirable)
I attach an example:
Any insights or ideas about how to solve this?
with kind regards,
Angel Faraldo _________________ www.angelfaraldo.info