On 01/06/2015 09:12 PM, patrice colet wrote:
Hello,
is there a simple way in Gem to rotate an object locally, or in other words is it possible to rotate an object on z axis, and then rotate on the new x axis given by z axis rotation?
I believe it would be possible to do that with some matrix magicks but it looks complicated to me, maybe there are examples somewhere?
i'm sure i misunderstand the question, as the answer i find is rather simple (all transformations in Gem are always on the local coordinate system)
| [rotate 12 0 0 1] | [rotate 42 1 0 0 ] |
or even: | [rotateXYZ 0 0 12] | [rotateXYZ 42 0 0] |
fgmsadr IOhannes