On Nov 14, 2006, at 10:11 AM, renaud.herne@belgacom.be wrote:
I am just amazed that there is no (not yet?) such thing as Perlin
noise in PD. It could be useful to add some correlated variations of user input
and be the source of various effects. I used to link to libnoise for some DemoGL applications (a
framework to develop OpenGL appications in C++ http://www.sd.nl/ demogl/) If it sounds as good as it looks there must be interesting things
to do.
...there is a pix_perlin in Gem, at least on my harddrive ;-) When
banged, it produces a noise texture of some requested
dimensions...I've always wanted to go ahead and make a [perlin~] or
just a control [perlin], but haven't gotten around to it...
...btw, didn't use libnoise, just adapted some of the many variations
of perlin.c out in the wild...
jamie