Attached is a small example patch of how I just don't get Gem...still...
[pix_rtx] has a steady wave that normally flows from left to right.
I would have thought that the attached patch shows me rotating the image first, then applying [pix_rtx]. So it would stand to reason in my mind I would see a rotated image with [pix_rtx] flowing from left to right.
But that isn't the result I see. The patch has [pix_rtx] flowing from right to left now. It is as if [pix_rtx] is applied *before* the rotation instead of *after* as I would have expected.
Grasping at straws, I have tried [pix_separator] between just about every object, but that makes no difference.
What am I misunderstanding that makes the behavior of the patch make sense? And...how would I get [pix_rtx] to flow from left to right on a mirrored image?
-John
P.S. Are questions like this better on the Gem-dev list? That's a developer list but at the same time I feel a bit awkward putting too many Gem questions on a Pd list
#N canvas 962 171 305 227 10; #X obj 29 -58 gemhead; #X obj 29 -35 pix_video; #X obj 29 44 pix_texture; #X obj 28 72 rectangle 4 3; #X obj 159 9 gemwin; #X msg 136 -34 create , 1; #X msg 214 -33 destroy; #X obj 135 -57 loadbang; #X obj 29 17 pix_rtx; #X obj 29 -10 rotateXYZ 0 180 0; #X connect 0 0 1 0; #X connect 1 0 9 0; #X connect 2 0 3 0; #X connect 5 0 4 0; #X connect 6 0 4 0; #X connect 7 0 5 0; #X connect 8 0 2 0; #X connect 9 0 8 0;