does anyone have any pointer on what i need to do to get this to build on windows? i've never really been able to get pd externals to compile on windows, so i must doing sometihng obviouisly wrong ;)
here is the output of running nmake:
C:\Documents and Settings\Josh\Desktop\New\pd-0.37-4\extra\vbitmap>nmake pd_nt
Microsoft (R) Program Maintenance Utility Version 7.10.3077 Copyright (C) Microsoft Corporation. All rights reserved.
cl /W3 /WX /DNT /DPD /nologo /I. /I..\..\src /I"C:\Program
Files\Microsoft Visual Studio\Vc98"\include /c vbitm p.c vbitmap.c link /dll /export:vbitmap_setup vbitmap.obj "C:\Program Files\Microsoft Visual Studio\Vc98"\lib\libc.lib "C:\P ogram Files\Microsoft Visual Studio\Vc98"\lib\oldnames.lib "C:\Program Files\Microsoft Visual Studio\Vc98"\lib\kernel3 .lib ....\bin\pd.lib Microsoft (R) Incremental Linker Version 7.10.3077 Copyright (C) Microsoft Corporation. All rights reserved.
Creating library vbitmap.lib and object vbitmap.exp vbitmap.obj : error LNK2019: unresolved external symbol __ftol2 referenced in function _vbitmap_draw_update vbitmap.obj : error LNK2019: unresolved external symbol _sys_noloadbang referenced in function _vbitmap_loadbang vbitmap.dll : fatal error LNK1120: 2 unresolved externals NMAKE : fatal error U1077: 'link' : return code '0x460' Stop.
C:\Documents and Settings\Josh\Desktop\New\pd-0.37-4\extra\vbitmap>
Josh Steiner wrote:
the ovals look good in that screenshot... has anyone built this for windows? i'd really like to try it out but i have never been able to build externals in MSVC
Christopher Charles wrote:
I don't think that's a good idea, because round buttons look more like a bang button; square buttons as in h/vradio are closer in concept already; but my proposal is to make them look like toggles. Think of it, if you were making that thing as an abstraction, you might be using toggle to construct it, and then shift bits in the resulting values so that together the toggles form a bitmap.
ok. so now there is vradio-square look, banglike circles within a square and toggle-like look. any other proposals? i changed it to frank's oval variant, and for now i'm rather content with it, doesn't remind me too much of bangs. now for the functionality. are there any other ideas about this except of expanding this to a 2-d bitmatrix (like blinkenlights). i thought about implementing the option of having more states than just on and off. for example i could give each element 2 bits, so clicking on them would cycle through the 4 states (maybe represented by showing numbers or by in-between colours of back- and foreground). useful for different note velocities or probability maps in step sequencers. what do you think about this? the other thing i was thinking about is the inlet behaviour: for now, it doesn't clip nor mod the value it sends to it's outlet(that's crap, for when you send a bigger value to the inlet, there is no graphical way to affect the bits which are out of range). i could either let it clip to 2^number-1, so in case a bigger number is sent, all bits would stay on. the other option (the one i'd prefer) is performing a modulo 2^number on the inlet. any other options?
thanks for the feedback so far charlie
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