Hi all,
I think the issue might be that [pix_motionblur] works with images, not textures. Therefore you need to change your rotated texture into an image, then blur that. I modified your patch to do this. See if it does what you want (attached).
Hello,
I think, it is better to work (only) with textures and framebuffers (this is faster). See the patch attached. If you need absolutely [pix_motionblur], then the John's solution is good.
Cyrille sent me two patches that show both ways this morning, but by private mail. They really look similar to the ones you sent :).
Using pix_snap is way too slow (98%cpu versus 18% with opengl blending).
Thanks to all,