hello,
Le 16/02/2011 13:43, rainer _ a écrit :
hi,
i´m currently working on a patch for a multiscreen / multiprojector installation. I know, probably vvvv is the better choice to do this - but first i want to try it with GEM. i started with two screens, two pd instances, two gemwins framesynced over netsend/receive on one machine. for edgeblending i use pix_takealpha and a matching tif with alpha channel.
look at a thread named "soft edge" on this mailling list. there a mail I send at then end of december that offer a patch that can do this kind of soft edge. but you have to create only 1 windows that is on both screen. (so you only have 1 pd)
at this point the first question appears: is there an object in GEM to adjust gamma and can elevate blacklevels ???
i think everything that concern pixel value should be computed in Gpu (so with shader) for performance reason.
for a rudimental imagewarping i textured the whole thing on a 4-point polygon. the next problem: on excessive warping poor edges appears on texturing - i´ve tried polygon_smooth but it seems that it does not do anything...is there a more elegant way to get smooth imagewarping???
i recently upload a Gem example for doing this. here it is.
thanks & best regards,
rainer
p.s. i´m still on GEM 0.90
??? really? according to files date, this release was made in 2004. lot's of work have been made since. it's time to upgrade.
c
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