thanks ;)
nice tool ! But actually I work on linux, and I must say that blender has nowadays most of these capabilities (it's developped at a fast pace these years, orange, peach and apricot projects are realy effective at speeding the all things up )
the problem I have is that I can't get the [model] object to load a mesh with the uv map into GEM to display video as texture with right coordinates... (I will post a patch with .obj file illustrating this soon). As I said in previous mails, I think it's something that was left aside unfinished in the code but not so dificult to fix ... or it's something that I do completely wrong ... when I'll post the test patch/file, I hope someone could tell me what's wrong ...
Olm-e
Andy Farnell wrote:
Hey Olm, quite offtopic to your GSOC thread but on the subject of UV wrapping did you see an open source tool called Roadkill?
http://www.pullin-shapes.co.uk/page8.htm
best,
Andy
On Wed, 12 Mar 2008 22:16:52 +0100